{"id":8,"date":"2023-01-24T01:37:52","date_gmt":"2023-01-24T00:37:52","guid":{"rendered":"http:\/\/localhost\/wordpress\/?p=8"},"modified":"2023-02-03T15:51:43","modified_gmt":"2023-02-03T14:51:43","slug":"welcome-to-sakis-romhacking-dumpsterfire","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/2023\/01\/24\/welcome-to-sakis-romhacking-dumpsterfire\/","title":{"rendered":"Welcome to Saki’s “Romhacking” Dumpsterfire!"},"content":{"rendered":"\n
Hello there. If you’re reading this without knowing me yet, I’m Saki<\/strong>, a (as of this post) 21 year old French guy with a fair amount of knowledge when it comes to programming (C, Java, Python<\/em> and even a slight amount of assembly<\/em>) and, most importantly, someone who’s really <\/em>into video game music<\/a>. Why specify that for a blog (supposedly) about romhacking <\/em>? The answer is easier than you might think!<\/p>\n\n\n\n First of all, a lot of games tend to not have an official soundtrack album at all<\/strong>, no matter how famous the compositions might be. Take Ecco The Dolphin: Defender Of The Future<\/em><\/a> as an example: the game is widely-known for its gorgeous music made by Tim Follin & Attila Heger<\/em><\/strong>, yet we are still to have an official release, truly a shame. <\/p>\n\n\n\n