{"id":67,"date":"2023-01-30T22:11:29","date_gmt":"2023-01-30T21:11:29","guid":{"rendered":"http:\/\/localhost\/wordpress\/?p=67"},"modified":"2023-02-01T01:58:21","modified_gmt":"2023-02-01T00:58:21","slug":"modding-the-silver-case-part-3-replacing-distributing-the-mod","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/2023\/01\/30\/modding-the-silver-case-part-3-replacing-distributing-the-mod\/","title":{"rendered":"Modding The Silver Case (Part 3): Replacing & Distributing the mod"},"content":{"rendered":"\n
Welcome to the final part of my series of post focused on the modding of a PS4 <\/em>game!<\/p>\n\n\n\n Since we’re approaching the end, allow me to rant a bit about a detail that would’ve saved me a fair amount of time if I knew about it beforehand.<\/p>\n\n\n\n As I already noticed in 2020<\/a>, PS4 <\/em>games are encrypted inside .PKG <\/em>files even once they are installed, and the only way to decrypt them is by booting the game up on the console. <\/p>\n\n\n\n