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	<title>Gamerip &#8211; Saki&#039;s Romhacking Shenanigans</title>
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		<title>Ripping Music from PS1 Games: A Basic Guide</title>
		<link>https://sakimotor.github.io/2023/02/08/ripping-music-from-ps1-games-a-basic-guide/</link>
					<comments>https://sakimotor.github.io/2023/02/08/ripping-music-from-ps1-games-a-basic-guide/#disqus_thread</comments>
		
		<dc:creator><![CDATA[sakicore]]></dc:creator>
		<pubDate>Wed, 08 Feb 2023 15:48:41 +0000</pubDate>
				<category><![CDATA[Gamerip]]></category>
		<category><![CDATA[cdda]]></category>
		<category><![CDATA[extracting]]></category>
		<category><![CDATA[gamerip]]></category>
		<category><![CDATA[jpsxdec]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[psound]]></category>
		<category><![CDATA[xa]]></category>
		<guid isPermaLink="false">https://sakimotor.github.io/?p=118</guid>

					<description><![CDATA[A basic guide for gameripping most PS1 games.]]></description>
										<content:encoded><![CDATA[
<p>Hey there, welcome to another guide of mine, one that will be way easier and shorter than the previous ones! </p>



<p>Let&#8217;s imagine you have a <em>PS1 </em>game you love, perhaps a game of your childhood even, and you wanted to listen to the game&#8217;s soundtrack without booting it up. You look the game up on YouTube, and the only upload for the OST is a 128kbps 240p video from 2009 that probably sounds like this:</p>



<figure class="wp-block-audio"><audio controls src="https://sakimotor.github.io/wp-content/uploads/2023/02/lucid.mp3"></audio><figcaption class="wp-element-caption"><em>If this doesn&#8217;t sound worse than what you&#8217;re used to&#8230; Good for you I guess ?</em> <em>Better upgrade your speakers/headphones doe</em></figcaption></figure>



<p>OK, if YouTube uploads don&#8217;t have a good quality, maybe the official albums do ? So you go on <a href="https://vgmdb.net/">VGMDB</a>, look the game up, and&#8230; No dice, the game isn&#8217;t on the website, or perhaps it is, but only with fan remixes.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="1024" height="166" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-1024x166.png" alt="" class="wp-image-124" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-1024x166.png 1024w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-300x48.png 300w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-768x124.png 768w, https://sakimotor.github.io/wp-content/uploads/2023/02/image.png 1324w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><em>Literally 1984!</em></figcaption></figure></div>


<p></p>



<p>In this situation, only one possible solution remains: <em><strong>GameRipping</strong></em>!  There are two types of gamerips: the ones which record the audio, either from an emulator, or even the console itself; and the ones which extract the audio from the game&#8217;s files. </p>



<p>I will exclusively talk about the second one, but if you want to record the audio from a game, you&#8217;d better make sure both your recording software/hardware and your audio input are accurate (lots of old Sega Genesis/Megadrive gamerips sounded different than the original hardware because they were recorded in an emulator that didn&#8217;t play the sounds accurately).</p>



<p></p>



<p>When it comes to gameripping on the <em>PS1</em>, there are two possible outcomes: the game stores the music in the <em><strong>CD-DA</strong></em> format, which means it&#8217;s possible to rip the audio from it with a usual <em>AudioCD </em>ripping tool (such as <em>Exact Audio Copy</em>, see <a href="https://eacguide.github.io/">this</a> guide), or it stores the music inside a proprietary <em>PS1 </em>format (<em>.XA</em>, <em>.VB/.VH </em>streams, etc&#8230;).</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="1024" height="327" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-5-1024x327.png" alt="" class="wp-image-133" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-5-1024x327.png 1024w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-5-300x96.png 300w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-5-768x245.png 768w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-5-1536x491.png 1536w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-5.png 1691w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><em>Example of a CD-DA game: Street Boarders. All the tracks are detected and rippable by Exact Audio Copy</em>.</figcaption></figure></div>


<p></p>



<p>In case of the latter, we can use a helpful <em>PS1 </em>ripping tool known as <em><strong><a href="https://github.com/m35/jpsxdec" data-type="URL" data-id="https://github.com/m35/jpsxdec">jpsxdec</a></strong></em>. This tool&#8217;s purpose is to parse all the data contained within a disc (as an .iso), and then locate any video, image, or audio from the game.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="648" height="341" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-1.png" alt="" class="wp-image-129" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-1.png 648w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-1-300x158.png 300w" sizes="(max-width: 648px) 100vw, 648px" /><figcaption class="wp-element-caption"><em>Example use of the software on Final Fantasy IX, taken from the Github page of the project.</em></figcaption></figure></div>


<p></p>



<p>The usage of this tool is far from complicated: pressing &#8220;<em>Open and Analyze File</em>&#8221; will open an explorer window where we need to select the <em>ISO</em> we want to rip. Once a disc has been selected, theprogram will then show all the files it contains, with the type of media contained within said file if it&#8217;s known.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="705" height="518" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-2.png" alt="" class="wp-image-130" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-2.png 705w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-2-300x220.png 300w" sizes="(max-width: 705px) 100vw, 705px" /><figcaption class="wp-element-caption"><em>Using the tool on Micro Maniacs Racing.</em></figcaption></figure></div>


<p></p>



<p>By pressing on the &#8220;+&#8221; button next to a file, we can inspect its contents closely, such as with .XA files that contain multiple audio tracks. If we tick the checkbox next to a file, it will be saved to a certain directory when we hit the &#8220;<em>Save All Selected</em>&#8221; button in the bottom-right corner.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="909" height="610" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-3.png" alt="" class="wp-image-131" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-3.png 909w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-3-300x201.png 300w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-3-768x515.png 768w" sizes="(max-width: 909px) 100vw, 909px" /><figcaption class="wp-element-caption"><em>Exporting two audio tracks from <strong>MUSIC2.XA</strong> as <strong>.wav </strong>files.</em></figcaption></figure></div>


<p></p>



<p>Aaaand&#8230; That&#8217;s it, really. If we go to the directory we saved our files to, it will show them as intended.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img decoding="async" width="625" height="157" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-4.png" alt="" class="wp-image-132" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-4.png 625w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-4-300x75.png 300w" sizes="(max-width: 625px) 100vw, 625px" /><figcaption class="wp-element-caption"><em>Voila.</em></figcaption></figure></div>


<p> Some games might play additionnal sounds on top of said tracks ingame (often the case with rhythm games such as <em>Paca Paca Passion</em>), or perhaps it will add some post-processing reverb, but in general this will be enough to gamerip the music from a PS1 game.</p>



<p>In order to play gameripped files natively, i.e without converting them to .WAV, we can install <a href="https://www.foobar2000.org/download"><strong><em>foobar2000</em></strong></a>, as well as all the video game-related <em>components</em>, such as the <em><strong><a href="https://www.foobar2000.org/components/view/foo_input_vgmstream" data-type="URL" data-id="https://www.foobar2000.org/components/view/foo_input_vgmstream">VGMStream Player</a></strong></em>, <strong><em><a href="https://www.foobar2000.org/components/view/foo_gep">Game Emu Player</a></em></strong> and <em><strong><a href="https://www.foobar2000.org/components/view/foo_psf">PSF Decoder</a></strong></em>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="1024" height="306" src="https://sakimotor.github.io/wp-content/uploads/2023/02/image-6-1024x306.png" alt="" class="wp-image-136" srcset="https://sakimotor.github.io/wp-content/uploads/2023/02/image-6-1024x306.png 1024w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-6-300x90.png 300w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-6-768x230.png 768w, https://sakimotor.github.io/wp-content/uploads/2023/02/image-6.png 1120w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><em>Opening the extracted MUSIC1.XA file from before allows me to listen to it with no problem within foobar2000, neat.</em></figcaption></figure></div>


<p></p>



<p>As always, thank you for reading this and see you in another post of mine!</p>
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